Mayor Hagen: Fusing with the Mayor will drain a pool of water in the Lon Lon Ranch. I enjoyed my time with minish cap, but I find it to be the opposite of Zelda 1 with the overworld to dungeon dichotomy. You wont be able to actually complete the little event that ensues at this point, but you might as well unlock it while youre here. Heading directly west of the entrance will lead to more chests and another Piece of Heart. Learn the Spin Attack: You can head to Swiftblades dojo in the southwestern corner of town for your first swordplay lesson. Theyre expensive, and youll likely have more than enough Kinstones by that point in the game, but if you need them, there they are. Unfortunately, regular water does not work on this seed. When you have it, return to Dampe next to the graveyard gate, and hell open said gate for you. Walk into this hut to find another hidden trainer and a Piece of Heart. The Sand Cave: Theres a sand cave just underneath the Mayors house here. After you have that, backtrack to room 12 and head out through the northern exit. Climb it for another Piece. Your goal being to destroy as much stuff as possible, though, you can safely ignore this warning and lay a bomb in between the two fence sections here. If you dont have the scratch (perhaps because you backtracked to buy the Boomerang from the general store in Hyrule Town), youll need to do an awful lot of grass cutting to find the funds, but youll have to do so, since you need the Ring to proceed. He will only let players through if they know a sword technique. If you then hit all four eyes at the same time, the central eye will be exposed, allowing you to run up and slash it. Fusing Kinstones with all five results in Link receiving a Bottle . Watery Chests: In the upper-central portion of this zone, near the river, you can walk down a ladder to reach the water. One of the little eyes in each arm will look subtly different than the rest. You only need to push three blocks to reach it; start with the bottommost block you can hit, then push the stone above that up one space. Youll need to enter from both the sand cave, the ladder next to his house, and from the well (hold down while standing above it) in order to push all of the stones into place, but when you do so, you should find 300 rupees in chests there. Youll also gain rupees for each chicken that you return; white chickens are worth 10 rupees, while yellow ones are worth 50. It connects to one other area: Mount Crenel's Base to the south. on January 18, 2006 at 12:17PM PST. La leggenda di Zelda: il cappuccio minish era di scala pi piccolo ma Yay! Hit the switch here to move on, but jump off when you reach the large central ice island. After that, head to Syrup the Witchs house and buy a Wake-Up Mushroom from her. Defeating the electrified Chu Chu will net you your next Small Key. After you leave the cave through the ladder, youll be near the Mayors cabin. Block one: Push it down into block four, then push it left into the wall. Youll notice that there are two cloud-ladders leading up; if you want a red Kinstone, jump up the western one a few steps, then jump over to the eastern one and take it up. If you buy a white Picolyte from him and have it fill a jar, youll be able to increase your chances of finding Kinstones while cutting through grass in the field. After the turtles are dead, youll be able to pass onto the eastern half of the room. Outside is a stone that can be used to shrink. Head downstairs and beat those dang pesky Red ChuChus. Ever. The primary game conceit here is the concept of miniaturization; much of your time in the game world will be spent shrunk down to a tiny size, which will enable you to explore the hidden paths and areas that would normally be inaccessible - and unnoticeable - while you run around at human-size. Use it to melt the ice blocks in room 22; if you need more health, you can repeatedly enter and exit this room and break the jars here for two hearts each time. These guys can only be hurt if you slash them on their backs, but this shouldnt be difficult to accomplish since they have a habit of charging past you and slamming into the far walls. Hes got some brilliant advice for you: maybe you should try bombing sections of wall that look weakened! If you happened to drain one of the pools in the ranch via a Kinstone fusion earlier, youll be able to climb down the stairs and grab a bigger wallet from the chest there. If you fuse with all of them, then manipulate the switches inside the trees, a path will open up in the middle of the field leading down to the Magical Boomerang. Remember the location of this cave, as itll act as a quick restorative if you get badly hurt. The First Book: The house youre looking for is in the southeastern part of town; its the blue house connected to a purple one with a Minish-size block of wood on the roofs. Thats all he can teach you at the moment, but youll be able to return to him when you find a new sword for extra lessons. After Princess Zelda comes calling, the two of you will head out to the fair, but not before the Smith gives you a package to deliver. The Minish Cap walkthrough - Zelda's Palace Before heading inside, though, push the northwestern gravestone up and head below to retrieve a Piece of Heart. This should let you maneuver yourself and your shadow through the narrow passageway and onto the remaining pressure plates, which will drop down a key for your unlocking pleasure. After you travel with him for a short bit, hell teach you how to use the size portals, and youll be miniaturized. Well, fusing Kinstones is usually optional - if you persist in fusing with everyone you see, though, you can unlock some pretty good stuff, such as equipment upgrades or Pieces of Heart. Your newfound shield is just the thing; stand in front of the Scrub and use your shield to reflect the nut back at the Scrub, which will clear the path for you to proceed. After you have these tasks done (almost all of them are optional, mind), head back to South Hyrule Field and find the thorny passage that you de-blocked when you fused with the guy who gave you the Kinstone Bag. These guys will usually repel your initial attack by turning spiky, but can be damaged by your sword just after they revert to their normal form. In room 15, youll have to maneuver your way around a set of spike traps until you can hit the switch; if you want to avoid damage, just roll counterclockwise, hit the switch, then make your way to the door and exit to the south. The Legend of Zelda: The Minish Cap is a unique kind of adventure for Link and Zelda. Note that youll be miniaturized to enter it, which means that you wont have any size puzzles to deal with while youre inside. The Bomb Bag allows you to store ten bombs that you can place down to eliminate certain obstacles. If you then go north and find the tiny Minish cave above, youll grab a Piece of Heart. Now that you can finally fly, or at least jump, equip the cape and use it to to return to the first platform of this room. Throw a bomb into the water and a fairy will appear. You wont be able to complete the boulder-pushing puzzle near the chest just yet, so leave it be for now. The path to light up all the panels here is: down as far as you can go, right, up, right one square, up, up, left, up, right, right, down all the way, right, right, right, up, left, up, left, up, right, up, right, down, down, down, right. After you wake up from your little nap, youll be tasked by the King to enter the Minish Woods and convince the Picori, a race of super-small people/things/fairies that only reveal themselves to children, to reforge the Picori Blade, which should be able to remove the petrification effect from the Princess. When you reach room 46, youll have to maneuver your way through a bunch of floating bombs to reach the exit; if you hit even one of them, youll need to leave the room and come back to reset the puzzle. If you leap off through the tiny gap above, you can resize yourself below, kill the blue hands, work your way towards room 28, then take the ladder up to the right half of room 20. You can also find some 50 rupees in the northeastern corner of the hall. After theyre all dead, head west and wrap back around to the northern half of room 21, where you can find another Small Key. Come back to Trilby Highlands down the ladder in the bottom right. Move north from there to reach room 12, but pass immediately through it to reach room 13, where you can resize yourself to normal. After you do so, youll earn a Piece of Heart, which will likely be the last Piece of Heart in the game for you. Concentrate all of your firepower on this eye until its destroyed; doing so will result in the destruction of the entire arm. Top Block: Push down, then left. To actually get to the door, though, youll need to blow up the blocks that prevent you from reaching it. If you walk up to the shelf inside with all the scratches on the floor, youll be told that the path to the Elder Librari has been dismantled, thanks to humans whove checked books out and never returned them. Crenel's Base 2.3 - Mt. After he shrugs off the stunning effect, though, Gleerok will withdraw into the lava, causing it to expand while rocks drop from the ceiling. A second, shadow Link will appear. If you time this properly (start from one end and walk across the room), the Spin Attack that flashes after you make your copies should reflect the shots back at the cannons, letting you pass through. If you can't afford it, get back out to Hyrule Field, slash some grass, and get the money, honey. If youve been Kinstoning with the people in Hyrule Town and elsewhere, youll likely have a few new areas to explore here. Bring your new Element back to the Elder of the Picori Village, who will tell you to meet a man named Melari at Mount Crenel. To start off, head one screen to the right and start dispatching the bomb enemies here. This will allow someone to open a shop later on in your adventure. Crenel toward the second dungeon. In order to reveal the chest here, youll have to form a split-Link and maneuver your clones to the southern end of the room, but the razortrap thats maneuvering its way around the central rocks will have a thing or two to say about that. After climbing up the newly-extended plant, make your way around to the left until you come to another bombable cave. In a situation that youre no doubt familiar with, though, you still only have one path to choose from, so head through the hollow log, take a ride on a floating petal, and walk through the small path to the north until you reach the Picori Village. The puzzle here can be a bit tricky, but if you make a bad move, all you need to do to reset it is head north of the portal, leave the screen, then come back. legend of zelda fairy fountain locations - thedoilyallergen.com Here, you can learn the spin attack, which lets you swing your sword in a big circle. Itll steal the Water Element, forcing you to give chase and battle it for the win. Lastly, theres a Piece of Heart on an island in Lake Hylia that you can grab at this point. There are a few of these adventurers springs throughout Hyrule. But before doing so, we do a couple side quests to prepare ourselves for the journey! The figurine mini-collection game in Minish Cap is emphatically optional, unless youre a horrendous completeness nerd: you dont have to collect all of the figurines in the game, but if you do, youll be rewarded with an extra Piece of Heart. If you pay him ten rupees, then fight off a gaggle of monsters without dying, youll earn a Piece of Heart. Its not difficult to get through, though, assuming you can walk in a straight line. After shrinking yourself, activate the other guardian, then resize yourself and pull the lever behind it to reveal another key. Although you can start heading out to Mount Crenel immediately after gaining access to the Trilby Highlands, itll be worth your while to check out the ladder near the exit from town. The mine cart essentially acts as a warp to a distant portion of the dungeon, as the doors that you pass under as you roll will close behind you and become unpassable while you roll around on foot. When you have that done, pass through the barrel (using your roll maneuver to climb the far side), then work your way around to the western platform. Make your way down to room four - its at the end of the only path thats open to you - and push the lever there to the left to open up a shaft of sunlight onto the ice nearby. After he disappears, get up and start making your way back outside, unfreezing the guards and the Minister by hitting them with a charged Spin Attack. In order to do so, return to Hyrule Town and enter the shoe shop there. On Mt. Youll need to keep as far away from the Chuchu as possible while doing this, though, as it can sometimes jump on you before youre able to release the Gust Jar and roll away. In room 12, make sure the rail tracks are laid so that youll be able to make it to the spike traps after you smallify yourself. Ezlo will warn you that because you're so small, the water droplets are like boulders and will hurt you if they fall upon your cute little head. After each successful hit, the tail will swing around to swipe at you, so jump straight up to avoid it. [ ] When you fuse the Wind Element into your sword, youll be able to split into four Links. Room 16 will have an aggravating gust setup; if you wait until the first two machines are done gusting, then go for a long glide off the western edge of the broken bridge, you should be able to make it all the way to the far platform, even if the other gust machines knock you around a bit. [ ] In the northeastern corner of the zone, theres a cave surrounded by water. The Legend of Zelda: The Minish Cap miao mniejszy skal, ale masywny w There are two chests here, so flip yourself off of the platform to the north first to grab a blue Kinstone, then use your cane on one of the holes in the ground here to reach the other chest, which contains a green Kinstone.

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