In general, you should only use NPOT sizes for GUI purposes. How about saving the world? Graphics: Added safeguards to prevent GetPixels / GetPixels32 crashes in cases where C# array creation would fail. (UUM-17545), iOS: Fixed iphone player dylib missing "sign on copy" in simulator. Physics 2D: Added: Collider2D.compositeCapable added to indicate if a Collider2D is capable of using the CompositeCollider2D. Physics 2D: Added the ability to use sub-stepping simulation when Simulation Mode is Update. (UUM-13369). (PROF-2104). Build Pipeline: Fixed a bug where the player data cache would not distinguish between server builds and normal standalone players, which could cause the wrong data ending up in players. What does 'They're at four. Burst: Fixed some ARM branch instructions not being processed as such. Burst: Fixed "Callee/caller attribute ABI did not match!" 2D: Disabled serializing lineStartActive. WebGL: Added streaming download of response body in UnityWebRequest. First seen in 2023.1.0b2. (UUM-3783), Editor: Fixed a crash when old SG integration is invalid. Commit hash: 7ffad42406e36cda9e4be7eb4ad533e45502a60d of Unity's Pythonnet fork. Editor: Added: Added callbacks to track selection changed events to PresetSelector. (UUM-14307), Editor: Fixed ReorderableList element culling when drawing with GUI rotation or scaling applied. Editor: Fixed forward only material validation. Editor: Added a proper error message when trying to run the Editor in a misconfigured environment with no HOME variable set (Mac and Linux). Retrieves a native (underlying graphics API) pointer to the vertex buffer. (UUM-3303), VFX Graph: Fixed an issue where Position ArcSphere was failing with BlendDirection. Turns out I just needed to generate the uvs for my mesh. (UUM-12681), UI Toolkit: Fixed an issue that it is not possible to change a script field with the inspector in debug mode. (UUM-1417), HDRP: Fixed an issue to initialize DLSS at loading of HDRP asset. We use cookies to ensure that we give you the best experience on our website. (UUM-18852), Universal RP: Fixed an issue in deferred rendering mode where the Material inspector would log errors about color and depth dimensions not matching. (UVSB-2422), Editor: Fixed drag and drop crashes the editor if the window is docked. Editor: Changed: The expected signature of a field decorated with the InspectorUseSetterMethod attribute now only takes a single parameter, of the type of the field to be updated. (UUM-8307), Editor: Fixed Time Project settings showing Rational Time representation. Editor: Fixed an issue where certain properties could not be excluded in the TextureImporterInspector. Changed onboarding workflow. Editor: Added: IDataModeController is added to handle data mode related functionalities. Physics2D.OverlapCapsuleNonAlloc - Equivalent functionality is "Physics2D.OverlapCapsule". (UUM-18896). (UUM-13880), HDRP: Fixed tiling artifacts with physically based DoF. (UUM-11676), Scene/Game View: Fixed Overlay popups not clipping to window size. If youre new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information. (UUM-647), Editor: Fixed an issue to extract potential editor only dependencies and mark those as Reference instead of clone. Editor: Added: Added EditorApplication.consoleLogsChanged event. (UUM-13277), HDRP: Fixed Virtual texturing streaming loading to be no longer hindered by transparent materials. (UUM-19622), IL2CPP: Fiixed Monitor.Wait with zero timeout so it now returns false. In a 3D Project, Unity imports image and movie files in the Assets folder as Textures. Unity will ignore tools component. (UUM-21885), Animation: Fixed an issue where unexpected MonoBehaviours would remain on the GameObject in a preview scene. Tests: Improved stability of Selecting_Deleted_ParticleSystemForceField_Preset_In_PlayMode_Doesnot_Throw_Exception test. XR: Enabled VR platforms to ignore vSyncCount on DX12 platforms. Gets a snapshot of Mesh data for read-only access. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented. (UUM-18945), HDRP: Fixed error with water and dynamic pass culling. (UUM-12413), TextCore: Fixed glyph rendering in FontAsset inspector. (PLAT-3242). Physics: Increased the Articulation Body tree limit from 64 to 256 bodies. (1431872), URP: Fixed null exception when adding a sorting layer (2D). (SGB-97). Physics2D.RaycastNonAlloc - Equivalent functionality is "Physics2D.Raycast". HDRP: Fixed artifacts on PBR DOF camera cuts such as the COC sticking around with blurry values. Graphics: Throw an ArgumentNullException if null is passed in as a parameter to Unwrapping.GeneratePerTriangleUV. (1425836), VFX Graph: First frame of spawned particles outputs wrong motion vectors. Android: Fixed a bug with scaler not being initialized with settings from the Editor UI properly when using profiles. (UUM-10270), Serialization: Avoid crash and log error message when boxedValue is set to null for non nullable property types. [Torch-1611]. iOS: Added: Added identifiers for iPhone 14 models. (UUM-3640), Editor: Fixed issue with initilization of raytracing which could fail during few frame. This allows renderers to be placed into the deformation system most suitable for the renderer. Editor: Reduced the time taken by AssetDatabase.FindAssets when used with a custom filter, speeding up domain reloads and other editor operations that made the poor choice of calling this function in the first place. Package: Added: Added a new property on IAdaptivePerformance to access the active subsystem. A wood texture applied to a cube object, makes it look, like a block cube of wood. (UUM-14753). (UUM-20790), IL2CPP: Fixed a conversion error when a method reference differs only by static or instance. The BoneWeight for each vertex in the Mesh, which represents 4 bones per vertex. (UUM-4752), VFX Graph: Fixed an issue with the out of range exception on GPU when multiple spawn context are plugged to the same initialize system. Graphics: Changed: Changed the Render Graph API to support the modern buffer resource, GraphicsBuffer (Previously ComputeBuffer). (UUM-15295), 2D: Fixed truncation of path for saving Tile assets when ending is not a file. Burst: Fixed internal compiler error when implcitly converting an array to a Span. (UUM-12314), Editor: Fixed case where Editor would crash when a selected renderer was deleted. (UUM-15455). URP: Fixed issue where selecting the URP asset could break HDRP blitter when HDRP is the active pipeline. HDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy. (UUM-11568), Graphics: Fixed multiple delete error of ObjectSelector. HDRP: Ensure correct light position when changing distance on a Light Anchor. Android: Added comments in manifest templates regarding which activities should be used. URP: Added soft shadow rendering. Build Pipeline: Fixed a potential bug where building players could fail with a sharing violation on a file called buildreport.json_2.traceevents. Core: Fixed adding package scenes to a baking set. (UUM-9969), UI Toolkit: Fixed UI Toolkit runtime panels sometimes ignoring clicks in a build. HDRP: Fixed an error regarding the reflection atlas size after upgrading a project. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. (UUM-782), Android: Fixed Patch (/And Run) failing on some Android 12 devices with "Permission Denied" or "No such file or directory". Position your object at (0,0,0). (UUM-11724), Editor: Fixed InvalidOperationException when closing OpenFolderPanel. HDRP: Fixed local volumetric fog being culled incorrectly when not axis aligned. GI: Fixed issue where lightmaps are lost when entering playmode, switching scenes, and exiting playmode. Connect and share knowledge within a single location that is structured and easy to search. SRP Core: Fixed Decal Projector Editor fields not being saved when editing a prefab. IL2CPP: Added an option to show C# source code line numbers in call stacks in player builds. Entities Graphics: Fixed Custom passes when using the BatchRendererGroup. (UUM-1671), 2D: Fixed error when a Tile asset with an instanced GameObject is removed from the Tilemap during a Collider2D.OnCollision***2D event. Learn more about Stack Overflow the company, and our products. (UUM-33025). Graphics: Added: RenderPipeline.IsRenderRequestSupported. (UUM-4154), UI Toolkit: Added missing support for TreeView reordering, including depth reordering, expansion when hovering an expandable item, sibling drop marker. (UUM-25149), UI Toolkit: Fixed items going slightly out of bounds in ListViews. Android: Removed editor UI option which allowed to choose between R8 and Proguard tools to minify code. Memory usage is also more predictable when using larger lightmap sizes. Physics: Obsoleted: Removed Multi box pruning broadphase type, Legacy contacts generation and obsoleted Physics.RebuildBroadphaseRegions. Compares if two objects refer to a different object. Improving upon the existing title bar feature by adding to it. The bind poses. Version Control: Updated branding from "Plastic SCM" to "Unity Version Control" Burst: Fixed Burst compilation error relating to UnityEngine.Assertions.Assert.Fail when doing player builds with high stripping settings. (UUM-3200). This PR fixed the issue by checking if there were any scripts deleted after the latest recompile. Shaders: Added standardized shader variant keywords for wave operations. HDRP: Moved Debug Shader Variants to Shader Stripping section on HDRP Global Settings. (UUM-1461), UI Toolkit: Fixed an issue where the list view and tree view would fire the on selection changed callback when resetting the current selection. Package: Implemented new APIs to control the lifecycle of Adaptive Performance. (UUM-5728), Editor: Fixed a crash when stop a playable director and evaluating at the same time in a notification output. (UUM-6732), Scene/Game View: Fixed an issue where activeLayout property for Overlays were not exposed (UUM-9081), iOS: Restored the possibility for ViewController to control status bar appearance. Graphics: Added foveated rendering support for Metal. (UUM-13334). (UUM-10037), GI: Fixed an issue where scene objects would lose their lighting data when they are packed into or unpacked from a prefab, and playmode is entered without first saving the scene. (UUM-14640), Editor: Fixed a crash when there was a corrupt PrefabInstance. HDRP: Fixed nan occuring in volumetric clouds when changing elevation drastically. Graphics: Added the runtime-modifiable Texture2D property to toggle excluding the texture from mipmap limits (only for readable Texture2Ds). rev2023.4.21.43403. A minor scale definition: am I missing something? Display a text facing the camera and following a 3D object in OpenGL. (UUM-19976). Added the following APIs: SystemInfo.supportsInlineRayTracing, SystemInfo.supportsRayTracingShaders, ComputeShader.SetRayTracingAccelerationStructure, and CommandBuffer.SetRayTracingAccelerationStructure(ComputeShader, ). Returns true if the Mesh is read/write enabled, or false if it is not. Graphics: Added: Added GetVisiblePositions to TrailRenderer. EmbeddedLinux: Improved startup timings logs which are now enabled via BootConfig parameters, Editor Setting, and has a scripting entrypoint. (UUM-14800), Shadergraph: Fixed unity_StereoEyeIndex error when building XR project with URP Fullscreen master node containing Shader. (UUM-21771), Editor: Enabled AND/OR block to not always be suggested in Query builder mode. (1375978), HDRP: Fixed blinking Ray traced reflection with dynamic resolution. It's not them. (UUM-29722), Editor: Fixed issue where mouse up and mouse down events were reported twice in OnGUI when using the Device Simulator. (UUM-1905), Linux: Fixed SystemInfo.batteryStatus and SystemInfo.batteryLevel so that they now work on Linux. UI Toolkit: Added an initial integration between the Properties and UI Toolkit modules and created property bags for VisualElement.style, VisualElement.resolvedStyle and all style properties. (UUM-16043), HDRP: Fixed Layer List is not duplicated when duplicating a LayeredLit Material. What's the cheapest way to buy out a sibling's share of our parents house if I have no cash and want to pay less than the appraised value? Player: Added: Added API to allow user to easily get Port and LogPath and other options Multiplayer supports. Textures are often applied to the surface of a mesh to give it visual detail. What is scrcpy OTG mode and how does it work? (UUM-28633). This window allows specifying the Native Leak Detection mode, the use of Job Threads, and Enabling/Disabling the Job Debugger (also known as the Job Safety System). (UUM-603), Mono: Fixed an editor crash when the debugger code fails to lookup the signature of a method. Auto mode will now be ignored in the backend when the core Entities package is used. GI: Improved error messages when exceeding max allocation size for transmission texture when baking with the GPU lightmapper. (UUM-6179). Visual Scripting: Added confirmation popup when resetting assemblies/types in project settings. Package Manager: Added recognition of local LICENSE named files as license information. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. (UUM-28904), Editor: Fixed exception incorrectly reporting object already in pool when equal instances of classes implementing IEquatable
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unity texture not showing on mesh